![]() There's no release window in sight yet for the narrative-focused title, let alone talk of a demo.īut all it took to catch the internet's attention - most notably that of Murray, whose excited tweet about the project spread like wildfire in the indie game community - was that handful of beautifully rendered, watercolor-like screenshots Tan posted. Way to the Woods, in which players take control of a deer on an emotional journey alongside another through a forest, is still very much in utero. Hosted by Unreal Engine developer Epic Games, the program offers projects anywhere from $5,000 to $50,000 in funding if approved.Īs the pair approached a build that they felt stood a chance of winning a grant, Tan decided to drop a link to the screens in a thread on the popular Unreal Engine subreddit. The development team - Tan and his friend Jarad Baker, a programmer - was in the process of applying for an Unreal Dev Grant. The Reddit community discovered Way to the Woods only a week or two before Tan and I spoke, after he posted some of the art in an effort to draw attention to his labor of love. his time he sounded perfectly awake, as promised. "I could probably attribute all of my success to ," Tan said with a laugh back in early December. Wow! Way To The Woods is the most gorgeous thing you'll see today. #Way to the woods polygon professionalAlong with the indie gaming communities on Reddit and social media, I discovered the promising teen game designer through the first screenshots of the narrative-focused, animal-centric project - art which has since been viewed over a million times, been the subject of fan art and won accolades from professional developers, most notably Sean Murray of No Man's Sky developer Hello Games. That's what drew me to Tan in the first place, though. Would he really be coherent at those witching hours?īut what really struck me wasn't his sleep schedule it was the young, newbie game developer's reminder that he was still only a teenager. I can barely function past midnight these days. That worked better for me, though I couldn't help but re-read the message in shock. He suggested we schedule something between 1 and 3 in the morning. His waking hours ran from noon to 5 a.m., he said. "Being a teenager, I'm up all night," he wrote in one of our first email exchanges. ![]()
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